Another accessory is a handheld game that can be used to gain “points” for use in the online world.
Techno Source calls the interactive technology used in the game components (charms, bracelets, jewelry box) “Clickables”.
One place this could rapidly come on the scene is organizations with several young families in rural America where distances are large, and the younger generation is comfortable with the virtual platform. Page A1 by Andrew La Vallee talks about the interactions of “real” dogs with robotic dogs, and with Roomba vacuums.
“South Korea’s Nexon Paves Way in Selling Virtual Gear for Free Games.” Wall Street Journal. Reports Nexon Holdings is doing great in Korea with a free game called Kart Rider, The game is free, but users pay to customize vehicles and their avatars. Per a press release, Disney is now in process of opening an online world called Pixie Hollow (Pixie Hollow.com) in which young girls can actually fly around as their fairy avatar.
Later this year, Nexon plans to release “Sugar Rush” in the United States. Two types of charm bracelets and some charms will allow real world interactions to be replicated online.
Larry Dignan and Tom Steinert-Threlkeld’s Between the Lines blog on ZDNET had a posting today titled, Virtual World Tipping Point: Is there an Enterprise Use?
, They point out Google’s recent entry (Lively introduced yesterday), Second Life’s quick rise to success, and IBM is working with their own virtual world engine designed for corporate use.“Fans Resist End of Virtual Disneyland.” Wall Street Journal. The free game allowed users to create avatars and explore an interactive version of Disneyland. Some think to run users over to similar Disney sites requiring users to pay, like Club Penguin and Toon Town. Disney previously launched a site young girls could use to build their own Fairy (Disney Fairies.com).